New Update 0.1.6!
What is it?
SkyOfSteel is a sandbox building game set in the sky. Envisioned to be
a game where one can build intricate factories and sprawling supply
chains while engaging in a PVP turf war with your fellow server
inhabitants. Enjoy highly fluid movement while destroying others with
highly powered weaponry. Fight for technological superiority as you
race through a deep tech tree constantly edging out your
While SkyOfSteel is remarkably far along in achieving this goal it is
not yet there. At the moment there is a fully functional building
system, chunk based world save and loading, highly stable multiplayer,
Quake/Source engine style air strafing, and automatic bunny
hopping. The current state of SkyOfSteel could be said to be more of a
proof of concept of the further gameplay possibilities in the works.
What about this multiplayer?
I love multiplayer. Multiplayer is why I love gaming and decided to start learning programming and building games. There is something special about sitting down with a few friends and playing a game together, whether competitively or co-op. SkyOfSteel is being build around the many hundreds of hours of fun I have had with my friends over the years playing multiplayer games in private servers. With this game I hope to capture the special feeling I had playing such games.
You mentioned movement?
SkyOfSteel has an ever expanding movement system. Currently this consists of an implementation of air strafing and bunny hopping which is almost identical to id Tech 3 and the Source Engine, sliding, and rocket jumping. To make bhopping easier and more fun, holding space jumps the same frame you land resulting in perfect bhops. This allows for an amazing amount of control when in the air and when traveling from place to place.
In time this will expand to include (list subject to change):
- Long jumps
- Double jump
- Hang glider
- Jet pack
- Grapple hook
Cool, what does it cost?
SkyOfSteel is open source under the MIT license (source here https://github.com/ForLoveOfCats/SkyOfSteel). My intention is for SkyOfSteel to always be free for anyone who wishes to play it. I too know the pain of wanting to play a game with friends only to discover that it costs a tad to much for your entire group to purchase. In addition to this SkyOfSteel should never be tied to a specific gamestore and always be buildable from source.
What tech is this built with?
SkyOfSteel is proudly built with open source software such as Godot Mono, Blender, Gimp, Audacity, Emacs, and almost all development has taken place under GNU/Linux.
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