This game is fun for a few minutes! Cant wait to see where this goes! this is JamesBoi.exe btw
A downloadable game
Originally envisioned as an Unturned map; one year, two engines, three rewrites, and 4.5k lines of code later SkyOfSteel Alpha is finally being released to the public!
What is it?
SkyOfSteel is a first person multiplayer sandbox building game set in the sky. The world starts out almost blank and grows as players build and expand. The plan is to allow for complex factories, item transportation, advanced movement, modding, and friendly competition. Currently the game is simply a freeform building sandbox with great movement but the groundwork has been laid for much more.
What about this multiplayer?
I love multiplayer. Multiplayer is why I love gaming and decided to start learning programming and building games. There is something special about sitting down with a few friends and playing a game together, whether competitively or co-op. SkyOfSteel is being build around the many hundreds of hours of fun I have had with my friends over the years playing multiplayer games in private servers. With this game I hope to capture the special feeling I had playing such games.
Picture the scene: Three buddies on a private server. Everyone has their own base and territory as well as the wish to shoot on sight. You see one of your friends from a distance heading into town to loot. Stealthily you sneak over to his base and place a few landmines around his car before retreating and giggling. Hearing this your friend asks "what?" with no knowledge of what just occurred. That is until he goes to drive is car and is blown up in a spectacular mess of vehicle parts causing a great deal of laughter on your part. That is the feeling SkyOfSteel is trying to create.
You mentioned movement?
SkyOfSteel has an ever expanding movement system. Currently this consists of an implementation of air strafing and bunny hopping which is almost identical to id Tech 3 and the Source Engine. To make this easier and more fun, holding space jumps the same frame you land resulting in perfect bhops. This allows for an amazing amount of control when in the air and when traveling from place to place.
In time this will expand to include (list subject to change):
- Long jumps
- Hang glider
- Jet pack
- Rocket jumping (my personal favorite)
- Wall running
- Wall kicking
- Ledge climb
Cool, what does it cost?
SkyOfSteel is open source under the MIT license (source here https://github.com/ForLoveOfCats/SkyOfSteel). My intention is for SkyOfSteel to always be free for anyone who wishes to play it. I too know the pain of wanting to play a game with friends only to discover that it costs a tad to much for your entire group to purchase. In addition to this SkyOfSteel should never be tied to a specific gamestore and always be buildable from source.
I do intend on eventually creating a Patreon account but currently SkyOfSteel lacks enough content to warrant this.
What tech is this built with?
SkyOfSteel is proudly built with Godot Mono 3.1. 99% of its development took place on Manjaro Linux, all textures were created with GIMP, and all models were created with Blender.
If you want you can...
Read the weekly newsletter: https://medium.com/@ForLoveOfCats
Join SkyOfSteel official Discord server: https://www.discord.gg/Ag5Yckw
Follow me on Twitter: https://twitter.com/ForLoveOfCats
Get the source and report bugs: https://github.com/ForLoveOfCats/SkyOfSteel
and of course you can rate and share the game with your friends!
|Made with||Blender, Godot, GIMP|
|Tags||3D, First-Person, Minimalist, Multiplayer, Open World, Relaxing, Sandbox|
|Average session||About an hour|
|Multiplayer||Server-based networked multiplayer|
|Links||Blog, Discord, Twitter, Source code|